Monday, October 14, 2019

Cannon Project - Painting with Substance and Importing into UE4

To finish up the cannon we've been working on, we imported the low res mesh into Substance Painter and baked a high res map onto it for details.

 I made several black mask layers to add details and materials to each part of the cannon.
And placed it into UE4, hooking up the maps into the material editor:



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