Saturday, September 28, 2019

Cannon Sculpting in Zbrush 02

This is the second sculpted half of the cannon from before, this time with the wood grain carved out. We imported "orb" brushes that had a lot of cracks and crevices to sculpt or drag onto the mesh to give more of a woody, grain texture. We also learned to use the render function instead of just snipping out a screenshot this time.
I myself am fond of the Rake brush, and used it quite a lot on a low Z-intensity to go over the wooden planks several times to get a solid base down, so that I could then go over it with smaller, more detailed brushes for splits and cuts in the wood.








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